Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Monday, January 15, 2024

Rb Reber Layout / Previs Reel 2024


With the recent release of the latest season of Marvel Studios’ What If...?, I figured it would be the perfect time to update my reel. I’m extremely proud to share a compilation of some of my personal favorite sequences from various projects I’ve had the pleasure of working on over the years.

I feel very fortunate and humbled to have worked on these amazing projects, and am forever grateful to the people who gave me the chance to show what I can bring to the table. Huge props to the entire team and everyone involved in making these shows!

*Shot tag details can be found in the video description on Vimeo.

Contact me at rb_reber@yahoo.com
Portfolio Website: Rb Reber Portfolio Website

Wednesday, April 10, 2019

Rb Reber Layout (Previs/Cinematics) Reel 2019


Comments and critiques are always welcome. Any feedback would be very much appreciated. Thank you and hope you guys enjoy it! :)

Had so much fun and learned a lot by doing these sequences. With each sequence, I made it a point to have a personal goal and attain it. Also researched and studied a lot on different aspects of cinematography, which really helped me finish these sequences.

Contact me at rb_reber@yahoo.com
Portfolio Website: Rb Reber Portfolio Website


You can check out and read more about how I made these individual sequences right here:
Captain America: Captain America
Spider-Man: Spider-Man
Ant-Man: Ant-Man


Responsible for all things concerning cinematography/choreography/layout/staging/composition/camera movement/acting
Responsible for set design/layout/composition
Responsible for character/prop rigging


Rigs used:
Amazing Spider-Man by Kiel Figgins
3D models from P3DM/Free3D/TurboSquid

Audio used:
Extreme Sport by AShamaluevMusic
Avengers: Age of Ultron theme by Danny Elfman
Spider-Man theme by John Paesano
Ant-Man theme by Christophe Beck

All things concerning Captain America, Spider-Man, and Ant-Man copyright to Disney/Marvel

Captain America (Previs Practice)


My favorite Avenger. Huge fan of the Marvel films, and was inspired by Avengers: Age of Ultron for this one. Comments and critiques are welcome. Any feedback would be very much appreciated. Thank you and hope you guys enjoy it! :)

My personal goal for this piece was for me to practice and understand more how a chase or major action sequence while moving within the environment works. Did my research on chase/action sequences from different films, and how Marvel does it with their work.


Responsible for all things concerning cinematography and choreography
Responsible for set design/layout
Responsible for character/prop rigging
3D models from P3DM/Free3D/TurboSquid

Avengers: Age of Ultron theme by Danny Elfman

All things concerning Captain America copyright to Disney/Marvel

Sunday, February 3, 2019

Spider-Man (Previs Practice)


Inspired by the Spider-Man PS4 game.

Have been working on this whenever I have free time or not too busy. Mainly focused on choreography, camera movement, and continuity. Comments and critiques are welcome. Any feedback would be very much appreciated. Thank you and hope you guys enjoy it! :)

Also researched on Spider-Man's fight style, on how he particularly fights. My work is basically influenced by different fighting styles such as lucha libre, capoeira, and agile movements, flips, and poses we often see Spider-Man do himself.


Responsible for all things concerning cinematography and choreography
Responsible for set design/layout
Responsible for enemies/prop rigging

Amazing Spider-Man by Kiel Figgins
3D models downloaded from P3DM/Free3D/TurboSquid

Spider-Man theme by John Paesano

All things concerning Spider-Man copyright to Disney/Marvel

Tuesday, September 18, 2018

Ant-Man (Previs Practice)


Practiced more layout (previs/cinematics) by doing a more action oriented sequence. Mainly focused on choreography, camera movement, and continuity. Comments and critiques are welcome. Any feedback would be very much appreciated. Thank you and hope you guys enjoy it! :)

I'm a huge fan of the Ant-Man movies, and wanted to try making my own "Kitchen Fight Scene" just like in the sequel. But this time instead of The Wasp, I wanted to show how Ant-Man would fare in the exact same situation. It was also really fun to emulate the shrinking/growing effect, just like in the films.

I got a lot of amazing feedback on my previous work from various people, which really helped me out a lot to create this new piece.


Responsible for all things concerning cinematography and choreography
Responsible for set design/layout
Responsible for character/prop rigging
All 3D models downloaded from P3DM/Free3D/TurboSquid

Ant-Man theme by Christophe Beck

All things concerning Ant-Man copyright to Disney/Marvel

Wednesday, June 20, 2018

Rb Reber Layout (Previs/Cinematics) Reel 2018



Compiled two of my latest personal layout/previs/cinematic sequences. Comments and critiques are welcome. Any feedback would be very much appreciated. Thank you and hope you guys enjoy it! :)

I've always wanted to dive deeper and get more into doing layout/previs, especially with me being so passionate about storytelling and cinematography. This was really fun to do, and I learned a lot from research and actually doing the work.

Contact me at rb_reber@yahoo.com
Portfolio Website: Rb Reber Portfolio Website


Sequence 1: Invasion (Action) - Action oriented, fast paced cutting, and dynamic compositions.
Sequence 2: No Lies (Conversation/Argument) - Focused mainly on which character is winning/has power/in control of the shot/sequence.


All things concerning layout/staging/composition/camera movement/acting by Rb Reber
All props downloaded from TF3DM/Free3D
Sets designed and composed/layout by Rb Reber


Rigs used:
Amazing Spider-Man by Kiel Figgins
Assault Trooper
Eof Girl by Truong CG Artist
Silver Cyborg by Truong CG Artist
Other characters downloaded from TF3DM/Free3D, and rigged by Rb Reber

Norman Mod Cool Shirt by Firat Can Kiral
Norman Mod Ed by Edward Lucas
Norman Mod John by Edward Lucas

Audio used:
Music from freeplaymusic.com
Avengers theme by Alan Silvestri
Dialogue from Pirates of the Caribbean: The Curse of the Black Pearl

Tuesday, August 15, 2017

Rb Reber Motion Capture Reel 2017


Made an animation reel containing some of my personal motion capture animations. Please watch in HD 720p for 60fps.

•All works displayed are personal
•Hand keyed facial and finger animation
•Cleaned up raw motion capture data
•Maya nCloth used for cloth/hair dynamics
•Character models from TF3DM/Free3D
•Motion capture data from TurboSquid
•Music from freeplaymusic

Saturday, August 12, 2017

Rb Reber Character Animation Reel 2017 Update


Updated my reel and added my latest shots. Wanted to showcase sequences in which I kept the cinematography in mind.

Shot 1: Robbed - Conversation shot with cinematography in mind. You can watch and read all the details about it right here: Robbed
Shot 2: Grossly Inappropriate - Conversation shot between two characters having an argument. You can watch and read all the details about it right here: Grossly Inappropriate
Shot 3: Shake & Bake - Body mechanics shot with cinematography in mind. You can watch and read all the details about it right here: Shake & Bake

Rigs used:
Ray Character Rig by CGTarian
Malcolm 2.0 by AnimSchool
Malcolm 2.0 modified by Rb Reber

Props used:
House props from tf3dm, CGTrader, TurboSquid
Custodian Helmet and Badge modeled by L.A. Doles
Pen and Notepad modeled and rigged by Rb Reber
Office props from tf3dm.com
Office environment modeled by Rb Reber
Ultimate Ball from CGMeetup
Basketball court props from TF3DM/Free3D
Basketball court modeled by Rb Reber

Audio used:
The Dark Knight Rises
Hot Fuzz

Cinematography/Layout by Rb Reber
Music from freeplaymusic.com

Saturday, December 24, 2016

Rb Reber Character Animation Reel 2017


Here's my latest animation reel where I compiled three of my latest shots.

Shot 1: Blow Your Head Off - Tried out the Will character rig I bought from Long Winter Studios. You can watch and read all the details about it right here: Blow Your Head Off
Shot 2: Grossly Inappropriate - Wanted to practice another conversation shot between two characters. You can watch and read all the details about it right here: Grossly Inappropriate
Shot 3: Waiting Around - Part of a personal weekly animation challenge for self growth. You can watch and read all the details about it right here: Waiting Around

Rigs used:
Will Character Rig bought from Long Winter Studios
Malcolm 2.0 by AnimSchool
Malcolm 2.0 modified by Rb Reber
Ray Character Rig by CGTarian

Props used:
Glock 17 Rig by Carlos Contreras
Wooden Stool from tf3dm.com
Custodian Helmet and Badge modeled by L.A. Doles
Pen and Notepad modeled and rigged by Rb Reber
Office Chairs, Desk Lamps, Computer (Monitor, Keyboard, Mouse) from tf3dm.com
Office environment modeled by Rb Reber
Chair from tf3dm.com

Audio used:
Kong: Skull Island
Hot Fuzz
Domhnall Gleeson interview

Tuesday, July 5, 2016

New Blog Header

Wanted to create a new header for my blog since I've been and will be animating a lot from now on. I love animating and I thought about replacing my old blog header which I've been using for years, with a newer more appropriate one.

I've also replaced the title of my blog from Rb's Sketch Adventure to Rb Animates. But this doesn't mean I won't upload any of my sketches anymore. I love sketching and I still do it whenever I'm not too busy animating.

I tried to emulate myself using the Ray character rig from CGTarian. I edited the rig to have my red Bazinga! shirt and my big brown glasses.


Check out my new blog header:



Old blog header I've been using for years:


Sunday, July 3, 2016

Rb Reber Character Animation Reel 2016 Update


Thought about updating my animation reel so I went ahead and added some of my latest animations

Shot 1: Interactive Game Cinematic (Prototype Demo) - A snippet from a real time prototype game demo project animated in Maya and put together in Unity. This shot was originally animated at 30fps but the reel itself is at 24fps. You can watch it in its original 30fps, and read all about the process of this project right here: Interactive Game Cinematic - Prototype Demo
Shot 2: Waiting Around - Part of a personal weekly animation challenge for self growth. You can watch and read all the details about it right here: Waiting Around
Shot 3: Conversation - My goal was to animate two opposing characters conversing and interacting with one another

Rigs used:
Interactive Game Cinematic - Prototype Demo free rigs from the internet
Ray Character Rig by CGTarian
Norman Mod Wrestler by Aymeric Palermo
Norman Mod Cool Sport by Firat Can Kiral

Props used:
Interactive Game Cinematic - Prototype Demo props from the internet
Chair from tf3dm.com

Music from freeplaymusic.com

Interactive Game Cinematic - Prototype Demo


For about the past two months, I've been working on and off, along with three other people, on this prototype game demo, which is a real time interactive game cinematic. I've recorded myself playing the demo on my computer to showcase that I am playing it in real time. I solely animated every character and prop asset in this demo and it was all put together in Unity.

Credits:
Rb Reber - Planning, Animation, Environment, R&D, Sounds
Jeryc Paragua - Technical Director, Lighting, Environment
Rick Roman - Programming (Overall)
Jeremy Lim - Programming (UI, VFX, SFX)

I've had this idea for a while now to make an interactive type of game in which I can animate the entire game sequence. I asked help from three of my friends whom I work with, who are also programmers that make up our division's Technical / FX team. Before one of those guys who was the Technical Director, their team lead, left our studio, I asked him for a favor if maybe they can help me program this idea of mine to turn it into a real project. They all happily agreed and so they labeled me as kind of the "Producer/Director" of this project since it was my overall main idea. I was in charge of the cinematography of the game and I had to work with the limitations that we had in order to publish a playable demo. I couldn't have done this project without them and I am very thankful for their hard work and support.

I started to plan a lot, having digital and traditional notes all over my workstation, planning everything, from the hierarchy of how the gameplay and story will flow, to sketching the floor plan and making a layout of the entire environment for the game, and many other things. I had to plan out what will happen if the player started choosing different choices in the final game. I have a couple of plans for the final game which will result in different endings each time the player picks a different choice. For this prototype demo, I made it a priority to finalize just one branch of the game hierarchy in order to finish it in the time that was given to us. That is why the choices that were not able to be selected were grayed out.

I also searched for abandoned places on the internet and ended up with an old worn down office for the setting of the game. I then made the 3D block out of the environment based on the floor plan that I have sketched. I just made simple geometry since this was just a prototype demo of the final game, but not too simple so that the player would still recognize what kind of object it's supposed to be. For the dog, I watched a lot of dog videos on the net for reference, observing how they behave, talk, play, etc. For the free rigs I used, I got it all from the internet.

Since this is just the prototype version of the game, we were not able to provide background music for it but I was able to find and edit a few foleys (footsteps, gunshots, door, etc.), which I then gave to the sound programmer to put in the game. I got the dialogue from the net, which was a compiled audio file for a multiplayer game.

We had a lot of resolution problems but we were able to settle down on a final one for this project, this is because we had errors in the UI part. Because of this I also had to put down the resolution of this recorded video in order to upload it smoothly.

As some of you might notice, a huge inspiration of mine for this project is Telltale Games and their awesome games. I love narrative and story driven games and how the player is responsible for their own decisions. I loved every bit about making this project, I learned a lot and it helped me improve a lot with my craft.

I would also like to thank the following people for their support on this project:
Laurence de Castro - For giving me feedback and tips on my animation
Gani Nañagas - For lending a helping hand when we were having problems
Jeff Ortiga - For helping Rick with the programming side of this project
Colleagues and Friends - For supporting us on this project

I hope you guys like it! :)

Thursday, June 30, 2016

Waiting Around


I animated this shot as a start for my weekly animation challenge for self growth. I was going for 3.5 seconds worth of animation per week, but I went ahead and overdid it with this one since this dialogue has about 8.5 seconds in total. My goal for this weekly challenge for myself is to animate different kinds of shots each week which I have not yet been able to do, whether it may be a dialogue, creature, pantomime or any other kind of shot. I don't compel myself to upload an animation weekly, but I wanted to make sure I can produce an output with the highest quality possible that I can within the time span of a week.

This shot took me about 2 weeks to finish, and I've been doing this at home and whenever I have free time at work. I've always wanted to animate a dialogue shot with an accent other than the american accent, particularly Irish, Scottish, or British. I went ahead with an Irish accent on this one since I really really like Irish people's accents. It was a real challenge to find a good sound file for my shot but I eventually ended up cutting a snippet from an interview of Domhnall Gleeson.

Ray Character Rig by CGTarian
Chair from tf3dm.com



Here's a breakdown of my "Waiting Around" shot

Block - Blocked the key poses for my animation. Went ahead and did the body poses first then moved on to the fingers.
Spline - Tried to get the overall feel and timing of my animation. Started polishing a little bit on this step too.
Polish - Really polished my animation to make sure I get all the necessary body mechanics that I wanted. Adjusted timing, spacing, and also added subtle details to make it feel more alive.
Finalizing - Finally I added the facial animation of my shot, starting with the eyes and eyebrows to really convey the emotion of what the character is saying. Then I moved on to lip syncing to give my animation the final touches. I also polished the mechanics a little bit more removing the unnecessary movements that I didn't want.

Hope you guys like it! :)

Monday, February 22, 2016

Character Animation Reel 2016

Hi guys! I've been hard at work honing my skills in animation, and now I've updated my portfolio with my latest animation reel.

I really used this opportunity to study and learn more about the craft of animation. From basic pantomime body mechanics to subtle and broad acting with dialogue. I really tried a lot of stuff that was new to me and I am very happy with the results. I know I can achieve much more and I will never stop aiming to become a better animator than when I was the day before.

Animating is truly my passion and I love doing it!  I hope you all like my work!



Monday, November 10, 2014

3D Animation Reel

Hey guys! I've been wanting to get into 3D animation ever since, it's so fun and it feels so rewarding whenever I finish my animations.

And now I've decided to study and practice the craft more. I've made an animation reel containing some of my 3D animation works. I've still got a long way to go and I hope you all like my reel!



Wednesday, November 27, 2013

Demo Reel 2014

UPDATE:

Just an update guys, I've deleted my old 2D demo reel and replaced it with my newer 3D animation reel. Here's a link to my blog post about my 3D animation reel:

Rb Reber 3D Animation Reel



ORIGINAL POST:

Hi guys! I just posted my demo reel!

It's a short collection of my works from 2011 - 2013. It collects some of my works from my graduation film "Chase", my personal sequential art, a short teaser that we made for a full length film called "Johnny", an episodic series called "Doon Po Sa Amin", and finally, a full length film which our studio has done, which is about the life of Saint Jean-Baptiste de La Salle, entitled "Frère" (You could check out the trailer here: Frère Trailer).

You could check it out on the Vimeo website itself to watch my demo reel in HD.

Thanks everyone! I hope you all like my work!

Graduation Film "Chase"

Hi guys! Coming off of the biggest animation festival here in the Philippines called Animahenasyon: Philippine Animation Festival 2013, I am very proud to present to you, my graduation film "Chase"!

My film was selected as a finalist in the Category H (1 Minute - 6 Minutes) Student Division.

Chase is my Graduation Film from De La Salle - College of Saint Benilde School of Design and Arts. It is about a Treasure Hunter running away from a mad Pirate bent on taking the treasure which the Treasure Hunter is carrying. Along their journey, both men traverse the dangerous obstacles of the desert ruins, such as destroyed walls, broken pillars, unstable structures and much more.

I used 2D Traditional Animation and 3D Backgrounds. Chase was made in a year and a half, and was completed in December of 2012.

You could check it out on the Vimeo website itself to watch my film in HD.

Thank you guys! I hope you enjoy my film!

Friday, October 11, 2013

Frère

UPDATE:

Trailer with the updated title:





ORIGINAL POST:

I never really got to post about the full length animated film our studio (ToonBro Animation Studio) has produced. It's entitled Frère and it is a story about Saint Jean-Baptiste de La Salle's journey in life.

I did a lot of things in this project (my name was even showed a couple of times in the ending credits) and I am very proud of this film. I've learned a lot of things from my professors and friends whom I had the privilege of working with.

I would post more about this film when I could, but for now, here is a bit of an old trailer of the film. Back when it was still entitled De La Salle - The Patron Saint of Teachers:


It was such a wonderful experience and now we are working on a new project but this time, it is about Saint Benilde Romancon's life. We're kinda really busy with that at the moment. We're doing pre-production right now.

Because of work I haven't really gotten back to fixing my portfolio. But it's nearly finished and I am hoping that it will be online later this year.

*ToonBro Animation Studio is under De La Salle - College of Saint Benilde, School of Design and Arts

Saturday, April 27, 2013

My storyboards!

Here's me with my storyboards up on the white board! It feels so nice to see your work appreciated by other people! I'm really happy to actually work as a storyboard artist this early in my career. I'm learning a lot and it's helping me improve as a storyboard artist.

These are the boards I mentioned on my last post. These boards are for a teaser of an upcoming project from our studio. I'll upload these boards here on my blog once the teaser is publicly released.

UPDATE: I'll just be uploading these boards on my portfolio site. My portfolio site will feature some of my works which will only be shown there