Showing posts with label Body. Show all posts
Showing posts with label Body. Show all posts

Tuesday, August 15, 2017

Rb Reber Motion Capture Reel 2017


Made an animation reel containing some of my personal motion capture animations. Please watch in HD 720p for 60fps.

•All works displayed are personal
•Hand keyed facial and finger animation
•Cleaned up raw motion capture data
•Maya nCloth used for cloth/hair dynamics
•Character models from TF3DM/Free3D
•Motion capture data from TurboSquid
•Music from freeplaymusic

Saturday, August 12, 2017

Rb Reber Character Animation Reel 2017 Update


Updated my reel and added my latest shots. Wanted to showcase sequences in which I kept the cinematography in mind.

Shot 1: Robbed - Conversation shot with cinematography in mind. You can watch and read all the details about it right here: Robbed
Shot 2: Grossly Inappropriate - Conversation shot between two characters having an argument. You can watch and read all the details about it right here: Grossly Inappropriate
Shot 3: Shake & Bake - Body mechanics shot with cinematography in mind. You can watch and read all the details about it right here: Shake & Bake

Rigs used:
Ray Character Rig by CGTarian
Malcolm 2.0 by AnimSchool
Malcolm 2.0 modified by Rb Reber

Props used:
House props from tf3dm, CGTrader, TurboSquid
Custodian Helmet and Badge modeled by L.A. Doles
Pen and Notepad modeled and rigged by Rb Reber
Office props from tf3dm.com
Office environment modeled by Rb Reber
Ultimate Ball from CGMeetup
Basketball court props from TF3DM/Free3D
Basketball court modeled by Rb Reber

Audio used:
The Dark Knight Rises
Hot Fuzz

Cinematography/Layout by Rb Reber
Music from freeplaymusic.com

Shake & Bake


Been doing this shot on and off whenever I have free time, wanted to brush up on my body mechanics animation more. I've been wanting to animate a basketball sequence for a while now, while keeping the cinematography in mind again.

Malcolm 2.0 by AnimSchool
Ultimate Ball from CGMeetup
Props from TF3DM/Free3D
Basketball Court by Rb Reber
Cinematography/Layout by Rb Reber
Music from freeplaymusic.com

Hope you guys like it! :)

Sunday, July 2, 2017

Robbed


Practiced animating another shot with two characters having a conversation, with cinematography in mind.

Ray Character Rig by CGTarian
Malcolm 2.0 by AnimSchool
Props from tf3dm, CGTrader, TurboSquid
Cinematography/Layout by Rb Reber
Audio from the movie "The Dark Knight Rises"

Hope you guys like it! :)

Come of Age


Another one of my animations I never really got to share here on my blog.

Tried out this free tiger rig and practiced on my quadruped animation more. Also wanted to animate the face of the tiger and do a bit more facial acting with it since it had a nice setup. Thought of what better audio to use than the voice of one of the most popular tiger characters ever, Shere Khan from The Jungle Book.

Tiger Rig from CG Spectrum
Trees from tf3dm.com
Audio by Idris Elba as Shere Khan from the 2016 film The Jungle Book

Hope you guys like it! :)

Haircut


I never really got to share this animation here on my blog, so I'm doing so now.

I wanted to test out this free Judy Hopps rig from Zootopia. Creating interesting mouth shapes was a challenge but it was fun overall.

Juddy Hopps Rig by Mahmoud Youssef
Audio from an interview of Ginnifer Goodwin

Hope you guys like it! :)

Saturday, December 24, 2016

Rb Reber Character Animation Reel 2017


Here's my latest animation reel where I compiled three of my latest shots.

Shot 1: Blow Your Head Off - Tried out the Will character rig I bought from Long Winter Studios. You can watch and read all the details about it right here: Blow Your Head Off
Shot 2: Grossly Inappropriate - Wanted to practice another conversation shot between two characters. You can watch and read all the details about it right here: Grossly Inappropriate
Shot 3: Waiting Around - Part of a personal weekly animation challenge for self growth. You can watch and read all the details about it right here: Waiting Around

Rigs used:
Will Character Rig bought from Long Winter Studios
Malcolm 2.0 by AnimSchool
Malcolm 2.0 modified by Rb Reber
Ray Character Rig by CGTarian

Props used:
Glock 17 Rig by Carlos Contreras
Wooden Stool from tf3dm.com
Custodian Helmet and Badge modeled by L.A. Doles
Pen and Notepad modeled and rigged by Rb Reber
Office Chairs, Desk Lamps, Computer (Monitor, Keyboard, Mouse) from tf3dm.com
Office environment modeled by Rb Reber
Chair from tf3dm.com

Audio used:
Kong: Skull Island
Hot Fuzz
Domhnall Gleeson interview

Blow Your Head Off


Wanted to try out the Will character rig I bought from Long Winter Studios. I was at the cinema a few weeks back when the trailer for the movie "Kong: Skull Island" played, and I thought a line that was delivered by Samuel L. Jackson during the trailer would be perfect for the shot I wanted to animate.

Will Character Rig bought from Long Winter Studios
Glock 17 Rig by Carlos Contreras
Wooden Stool from tf3dm.com
Audio from the trailer of "Kong: Skull Island"



Here's a breakdown of my "Blow Your Head Off" shot

Block - Blocked the key poses for my animation.
Spline - Tried to get the overall feel and timing of my animation.
Polish - Adjusted and deleted movements for smoother flow of movement. Polished the timing, spacing, and feel of my animation.
Finalizing - Finally I added the facial animation and polished the mechanics more. I also modified the rig a bit as well as animating the stool to give the sense movement.

Hope you guys like it! :)

Sunday, November 6, 2016

Grossly Inappropriate


Just finished my latest shot! Been doing this on and off whenever I have free time. Wanted to create another shot with characters having a conversation.

Credits:
Audio from the movie "Hot Fuzz"
Malcolm 2.0 by AnimSchool
Malcolm 2.0 modified by Rb Reber
Custodian Helmet and Badge modeled by L.A. Doles
Pen and Notepad modeled and rigged by Rb Reber
Office Chairs, Desk Lamps, Computer (Monitor, Keyboard, Mouse) from tf3dm.com
Rest of environment modeled by Rb Reber
Staging and Layout by Rb Reber



Here's a breakdown of my "Grossly Inappropriate" shot

Block - Blocked the key poses for my animation.
Spline - Tried to get the overall feel and timing of my animation with a little bit of polishing too.
Polish - Polished the timing, spacing, and feel of my animation.
Finalizing - Finally I added the facial animation, modified the rigs a bit, added environment, and also polished the mechanics more.

Hope you guys like it! :)

Sunday, July 3, 2016

Rb Reber Character Animation Reel 2016 Update


Thought about updating my animation reel so I went ahead and added some of my latest animations

Shot 1: Interactive Game Cinematic (Prototype Demo) - A snippet from a real time prototype game demo project animated in Maya and put together in Unity. This shot was originally animated at 30fps but the reel itself is at 24fps. You can watch it in its original 30fps, and read all about the process of this project right here: Interactive Game Cinematic - Prototype Demo
Shot 2: Waiting Around - Part of a personal weekly animation challenge for self growth. You can watch and read all the details about it right here: Waiting Around
Shot 3: Conversation - My goal was to animate two opposing characters conversing and interacting with one another

Rigs used:
Interactive Game Cinematic - Prototype Demo free rigs from the internet
Ray Character Rig by CGTarian
Norman Mod Wrestler by Aymeric Palermo
Norman Mod Cool Sport by Firat Can Kiral

Props used:
Interactive Game Cinematic - Prototype Demo props from the internet
Chair from tf3dm.com

Music from freeplaymusic.com

Thursday, June 30, 2016

Waiting Around


I animated this shot as a start for my weekly animation challenge for self growth. I was going for 3.5 seconds worth of animation per week, but I went ahead and overdid it with this one since this dialogue has about 8.5 seconds in total. My goal for this weekly challenge for myself is to animate different kinds of shots each week which I have not yet been able to do, whether it may be a dialogue, creature, pantomime or any other kind of shot. I don't compel myself to upload an animation weekly, but I wanted to make sure I can produce an output with the highest quality possible that I can within the time span of a week.

This shot took me about 2 weeks to finish, and I've been doing this at home and whenever I have free time at work. I've always wanted to animate a dialogue shot with an accent other than the american accent, particularly Irish, Scottish, or British. I went ahead with an Irish accent on this one since I really really like Irish people's accents. It was a real challenge to find a good sound file for my shot but I eventually ended up cutting a snippet from an interview of Domhnall Gleeson.

Ray Character Rig by CGTarian
Chair from tf3dm.com



Here's a breakdown of my "Waiting Around" shot

Block - Blocked the key poses for my animation. Went ahead and did the body poses first then moved on to the fingers.
Spline - Tried to get the overall feel and timing of my animation. Started polishing a little bit on this step too.
Polish - Really polished my animation to make sure I get all the necessary body mechanics that I wanted. Adjusted timing, spacing, and also added subtle details to make it feel more alive.
Finalizing - Finally I added the facial animation of my shot, starting with the eyes and eyebrows to really convey the emotion of what the character is saying. Then I moved on to lip syncing to give my animation the final touches. I also polished the mechanics a little bit more removing the unnecessary movements that I didn't want.

Hope you guys like it! :)