Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Wednesday, April 10, 2019

Rb Reber Layout (Previs/Cinematics) Reel 2019


Comments and critiques are always welcome. Any feedback would be very much appreciated. Thank you and hope you guys enjoy it! :)

Had so much fun and learned a lot by doing these sequences. With each sequence, I made it a point to have a personal goal and attain it. Also researched and studied a lot on different aspects of cinematography, which really helped me finish these sequences.

Contact me at rb_reber@yahoo.com
Portfolio Website: Rb Reber Portfolio Website


You can check out and read more about how I made these individual sequences right here:
Captain America: Captain America
Spider-Man: Spider-Man
Ant-Man: Ant-Man


Responsible for all things concerning cinematography/choreography/layout/staging/composition/camera movement/acting
Responsible for set design/layout/composition
Responsible for character/prop rigging


Rigs used:
Amazing Spider-Man by Kiel Figgins
3D models from P3DM/Free3D/TurboSquid

Audio used:
Extreme Sport by AShamaluevMusic
Avengers: Age of Ultron theme by Danny Elfman
Spider-Man theme by John Paesano
Ant-Man theme by Christophe Beck

All things concerning Captain America, Spider-Man, and Ant-Man copyright to Disney/Marvel

Captain America (Previs Practice)


My favorite Avenger. Huge fan of the Marvel films, and was inspired by Avengers: Age of Ultron for this one. Comments and critiques are welcome. Any feedback would be very much appreciated. Thank you and hope you guys enjoy it! :)

My personal goal for this piece was for me to practice and understand more how a chase or major action sequence while moving within the environment works. Did my research on chase/action sequences from different films, and how Marvel does it with their work.


Responsible for all things concerning cinematography and choreography
Responsible for set design/layout
Responsible for character/prop rigging
3D models from P3DM/Free3D/TurboSquid

Avengers: Age of Ultron theme by Danny Elfman

All things concerning Captain America copyright to Disney/Marvel

Sunday, February 3, 2019

Spider-Man (Previs Practice)


Inspired by the Spider-Man PS4 game.

Have been working on this whenever I have free time or not too busy. Mainly focused on choreography, camera movement, and continuity. Comments and critiques are welcome. Any feedback would be very much appreciated. Thank you and hope you guys enjoy it! :)

Also researched on Spider-Man's fight style, on how he particularly fights. My work is basically influenced by different fighting styles such as lucha libre, capoeira, and agile movements, flips, and poses we often see Spider-Man do himself.


Responsible for all things concerning cinematography and choreography
Responsible for set design/layout
Responsible for enemies/prop rigging

Amazing Spider-Man by Kiel Figgins
3D models downloaded from P3DM/Free3D/TurboSquid

Spider-Man theme by John Paesano

All things concerning Spider-Man copyright to Disney/Marvel

Tuesday, September 18, 2018

Ant-Man (Previs Practice)


Practiced more layout (previs/cinematics) by doing a more action oriented sequence. Mainly focused on choreography, camera movement, and continuity. Comments and critiques are welcome. Any feedback would be very much appreciated. Thank you and hope you guys enjoy it! :)

I'm a huge fan of the Ant-Man movies, and wanted to try making my own "Kitchen Fight Scene" just like in the sequel. But this time instead of The Wasp, I wanted to show how Ant-Man would fare in the exact same situation. It was also really fun to emulate the shrinking/growing effect, just like in the films.

I got a lot of amazing feedback on my previous work from various people, which really helped me out a lot to create this new piece.


Responsible for all things concerning cinematography and choreography
Responsible for set design/layout
Responsible for character/prop rigging
All 3D models downloaded from P3DM/Free3D/TurboSquid

Ant-Man theme by Christophe Beck

All things concerning Ant-Man copyright to Disney/Marvel

Wednesday, June 20, 2018

Rb Reber Layout (Previs/Cinematics) Reel 2018



Compiled two of my latest personal layout/previs/cinematic sequences. Comments and critiques are welcome. Any feedback would be very much appreciated. Thank you and hope you guys enjoy it! :)

I've always wanted to dive deeper and get more into doing layout/previs, especially with me being so passionate about storytelling and cinematography. This was really fun to do, and I learned a lot from research and actually doing the work.

Contact me at rb_reber@yahoo.com
Portfolio Website: Rb Reber Portfolio Website


Sequence 1: Invasion (Action) - Action oriented, fast paced cutting, and dynamic compositions.
Sequence 2: No Lies (Conversation/Argument) - Focused mainly on which character is winning/has power/in control of the shot/sequence.


All things concerning layout/staging/composition/camera movement/acting by Rb Reber
All props downloaded from TF3DM/Free3D
Sets designed and composed/layout by Rb Reber


Rigs used:
Amazing Spider-Man by Kiel Figgins
Assault Trooper
Eof Girl by Truong CG Artist
Silver Cyborg by Truong CG Artist
Other characters downloaded from TF3DM/Free3D, and rigged by Rb Reber

Norman Mod Cool Shirt by Firat Can Kiral
Norman Mod Ed by Edward Lucas
Norman Mod John by Edward Lucas

Audio used:
Music from freeplaymusic.com
Avengers theme by Alan Silvestri
Dialogue from Pirates of the Caribbean: The Curse of the Black Pearl

Tuesday, August 15, 2017

Rb Reber Motion Capture Reel 2017


Made an animation reel containing some of my personal motion capture animations. Please watch in HD 720p for 60fps.

•All works displayed are personal
•Hand keyed facial and finger animation
•Cleaned up raw motion capture data
•Maya nCloth used for cloth/hair dynamics
•Character models from TF3DM/Free3D
•Motion capture data from TurboSquid
•Music from freeplaymusic

Saturday, August 12, 2017

Rb Reber Character Animation Reel 2017 Update


Updated my reel and added my latest shots. Wanted to showcase sequences in which I kept the cinematography in mind.

Shot 1: Robbed - Conversation shot with cinematography in mind. You can watch and read all the details about it right here: Robbed
Shot 2: Grossly Inappropriate - Conversation shot between two characters having an argument. You can watch and read all the details about it right here: Grossly Inappropriate
Shot 3: Shake & Bake - Body mechanics shot with cinematography in mind. You can watch and read all the details about it right here: Shake & Bake

Rigs used:
Ray Character Rig by CGTarian
Malcolm 2.0 by AnimSchool
Malcolm 2.0 modified by Rb Reber

Props used:
House props from tf3dm, CGTrader, TurboSquid
Custodian Helmet and Badge modeled by L.A. Doles
Pen and Notepad modeled and rigged by Rb Reber
Office props from tf3dm.com
Office environment modeled by Rb Reber
Ultimate Ball from CGMeetup
Basketball court props from TF3DM/Free3D
Basketball court modeled by Rb Reber

Audio used:
The Dark Knight Rises
Hot Fuzz

Cinematography/Layout by Rb Reber
Music from freeplaymusic.com

Shake & Bake


Been doing this shot on and off whenever I have free time, wanted to brush up on my body mechanics animation more. I've been wanting to animate a basketball sequence for a while now, while keeping the cinematography in mind again.

Malcolm 2.0 by AnimSchool
Ultimate Ball from CGMeetup
Props from TF3DM/Free3D
Basketball Court by Rb Reber
Cinematography/Layout by Rb Reber
Music from freeplaymusic.com

Hope you guys like it! :)

Sunday, July 2, 2017

Robbed


Practiced animating another shot with two characters having a conversation, with cinematography in mind.

Ray Character Rig by CGTarian
Malcolm 2.0 by AnimSchool
Props from tf3dm, CGTrader, TurboSquid
Cinematography/Layout by Rb Reber
Audio from the movie "The Dark Knight Rises"

Hope you guys like it! :)

Come of Age


Another one of my animations I never really got to share here on my blog.

Tried out this free tiger rig and practiced on my quadruped animation more. Also wanted to animate the face of the tiger and do a bit more facial acting with it since it had a nice setup. Thought of what better audio to use than the voice of one of the most popular tiger characters ever, Shere Khan from The Jungle Book.

Tiger Rig from CG Spectrum
Trees from tf3dm.com
Audio by Idris Elba as Shere Khan from the 2016 film The Jungle Book

Hope you guys like it! :)

Haircut


I never really got to share this animation here on my blog, so I'm doing so now.

I wanted to test out this free Judy Hopps rig from Zootopia. Creating interesting mouth shapes was a challenge but it was fun overall.

Juddy Hopps Rig by Mahmoud Youssef
Audio from an interview of Ginnifer Goodwin

Hope you guys like it! :)

Saturday, December 24, 2016

Rb Reber Character Animation Reel 2017


Here's my latest animation reel where I compiled three of my latest shots.

Shot 1: Blow Your Head Off - Tried out the Will character rig I bought from Long Winter Studios. You can watch and read all the details about it right here: Blow Your Head Off
Shot 2: Grossly Inappropriate - Wanted to practice another conversation shot between two characters. You can watch and read all the details about it right here: Grossly Inappropriate
Shot 3: Waiting Around - Part of a personal weekly animation challenge for self growth. You can watch and read all the details about it right here: Waiting Around

Rigs used:
Will Character Rig bought from Long Winter Studios
Malcolm 2.0 by AnimSchool
Malcolm 2.0 modified by Rb Reber
Ray Character Rig by CGTarian

Props used:
Glock 17 Rig by Carlos Contreras
Wooden Stool from tf3dm.com
Custodian Helmet and Badge modeled by L.A. Doles
Pen and Notepad modeled and rigged by Rb Reber
Office Chairs, Desk Lamps, Computer (Monitor, Keyboard, Mouse) from tf3dm.com
Office environment modeled by Rb Reber
Chair from tf3dm.com

Audio used:
Kong: Skull Island
Hot Fuzz
Domhnall Gleeson interview

Blow Your Head Off


Wanted to try out the Will character rig I bought from Long Winter Studios. I was at the cinema a few weeks back when the trailer for the movie "Kong: Skull Island" played, and I thought a line that was delivered by Samuel L. Jackson during the trailer would be perfect for the shot I wanted to animate.

Will Character Rig bought from Long Winter Studios
Glock 17 Rig by Carlos Contreras
Wooden Stool from tf3dm.com
Audio from the trailer of "Kong: Skull Island"



Here's a breakdown of my "Blow Your Head Off" shot

Block - Blocked the key poses for my animation.
Spline - Tried to get the overall feel and timing of my animation.
Polish - Adjusted and deleted movements for smoother flow of movement. Polished the timing, spacing, and feel of my animation.
Finalizing - Finally I added the facial animation and polished the mechanics more. I also modified the rig a bit as well as animating the stool to give the sense movement.

Hope you guys like it! :)

Sunday, November 6, 2016

Grossly Inappropriate


Just finished my latest shot! Been doing this on and off whenever I have free time. Wanted to create another shot with characters having a conversation.

Credits:
Audio from the movie "Hot Fuzz"
Malcolm 2.0 by AnimSchool
Malcolm 2.0 modified by Rb Reber
Custodian Helmet and Badge modeled by L.A. Doles
Pen and Notepad modeled and rigged by Rb Reber
Office Chairs, Desk Lamps, Computer (Monitor, Keyboard, Mouse) from tf3dm.com
Rest of environment modeled by Rb Reber
Staging and Layout by Rb Reber



Here's a breakdown of my "Grossly Inappropriate" shot

Block - Blocked the key poses for my animation.
Spline - Tried to get the overall feel and timing of my animation with a little bit of polishing too.
Polish - Polished the timing, spacing, and feel of my animation.
Finalizing - Finally I added the facial animation, modified the rigs a bit, added environment, and also polished the mechanics more.

Hope you guys like it! :)

Sunday, July 3, 2016

Rb Reber Character Animation Reel 2016 Update


Thought about updating my animation reel so I went ahead and added some of my latest animations

Shot 1: Interactive Game Cinematic (Prototype Demo) - A snippet from a real time prototype game demo project animated in Maya and put together in Unity. This shot was originally animated at 30fps but the reel itself is at 24fps. You can watch it in its original 30fps, and read all about the process of this project right here: Interactive Game Cinematic - Prototype Demo
Shot 2: Waiting Around - Part of a personal weekly animation challenge for self growth. You can watch and read all the details about it right here: Waiting Around
Shot 3: Conversation - My goal was to animate two opposing characters conversing and interacting with one another

Rigs used:
Interactive Game Cinematic - Prototype Demo free rigs from the internet
Ray Character Rig by CGTarian
Norman Mod Wrestler by Aymeric Palermo
Norman Mod Cool Sport by Firat Can Kiral

Props used:
Interactive Game Cinematic - Prototype Demo props from the internet
Chair from tf3dm.com

Music from freeplaymusic.com

Interactive Game Cinematic - Prototype Demo


For about the past two months, I've been working on and off, along with three other people, on this prototype game demo, which is a real time interactive game cinematic. I've recorded myself playing the demo on my computer to showcase that I am playing it in real time. I solely animated every character and prop asset in this demo and it was all put together in Unity.

Credits:
Rb Reber - Planning, Animation, Environment, R&D, Sounds
Jeryc Paragua - Technical Director, Lighting, Environment
Rick Roman - Programming (Overall)
Jeremy Lim - Programming (UI, VFX, SFX)

I've had this idea for a while now to make an interactive type of game in which I can animate the entire game sequence. I asked help from three of my friends whom I work with, who are also programmers that make up our division's Technical / FX team. Before one of those guys who was the Technical Director, their team lead, left our studio, I asked him for a favor if maybe they can help me program this idea of mine to turn it into a real project. They all happily agreed and so they labeled me as kind of the "Producer/Director" of this project since it was my overall main idea. I was in charge of the cinematography of the game and I had to work with the limitations that we had in order to publish a playable demo. I couldn't have done this project without them and I am very thankful for their hard work and support.

I started to plan a lot, having digital and traditional notes all over my workstation, planning everything, from the hierarchy of how the gameplay and story will flow, to sketching the floor plan and making a layout of the entire environment for the game, and many other things. I had to plan out what will happen if the player started choosing different choices in the final game. I have a couple of plans for the final game which will result in different endings each time the player picks a different choice. For this prototype demo, I made it a priority to finalize just one branch of the game hierarchy in order to finish it in the time that was given to us. That is why the choices that were not able to be selected were grayed out.

I also searched for abandoned places on the internet and ended up with an old worn down office for the setting of the game. I then made the 3D block out of the environment based on the floor plan that I have sketched. I just made simple geometry since this was just a prototype demo of the final game, but not too simple so that the player would still recognize what kind of object it's supposed to be. For the dog, I watched a lot of dog videos on the net for reference, observing how they behave, talk, play, etc. For the free rigs I used, I got it all from the internet.

Since this is just the prototype version of the game, we were not able to provide background music for it but I was able to find and edit a few foleys (footsteps, gunshots, door, etc.), which I then gave to the sound programmer to put in the game. I got the dialogue from the net, which was a compiled audio file for a multiplayer game.

We had a lot of resolution problems but we were able to settle down on a final one for this project, this is because we had errors in the UI part. Because of this I also had to put down the resolution of this recorded video in order to upload it smoothly.

As some of you might notice, a huge inspiration of mine for this project is Telltale Games and their awesome games. I love narrative and story driven games and how the player is responsible for their own decisions. I loved every bit about making this project, I learned a lot and it helped me improve a lot with my craft.

I would also like to thank the following people for their support on this project:
Laurence de Castro - For giving me feedback and tips on my animation
Gani NaƱagas - For lending a helping hand when we were having problems
Jeff Ortiga - For helping Rick with the programming side of this project
Colleagues and Friends - For supporting us on this project

I hope you guys like it! :)

Thursday, June 30, 2016

Waiting Around


I animated this shot as a start for my weekly animation challenge for self growth. I was going for 3.5 seconds worth of animation per week, but I went ahead and overdid it with this one since this dialogue has about 8.5 seconds in total. My goal for this weekly challenge for myself is to animate different kinds of shots each week which I have not yet been able to do, whether it may be a dialogue, creature, pantomime or any other kind of shot. I don't compel myself to upload an animation weekly, but I wanted to make sure I can produce an output with the highest quality possible that I can within the time span of a week.

This shot took me about 2 weeks to finish, and I've been doing this at home and whenever I have free time at work. I've always wanted to animate a dialogue shot with an accent other than the american accent, particularly Irish, Scottish, or British. I went ahead with an Irish accent on this one since I really really like Irish people's accents. It was a real challenge to find a good sound file for my shot but I eventually ended up cutting a snippet from an interview of Domhnall Gleeson.

Ray Character Rig by CGTarian
Chair from tf3dm.com



Here's a breakdown of my "Waiting Around" shot

Block - Blocked the key poses for my animation. Went ahead and did the body poses first then moved on to the fingers.
Spline - Tried to get the overall feel and timing of my animation. Started polishing a little bit on this step too.
Polish - Really polished my animation to make sure I get all the necessary body mechanics that I wanted. Adjusted timing, spacing, and also added subtle details to make it feel more alive.
Finalizing - Finally I added the facial animation of my shot, starting with the eyes and eyebrows to really convey the emotion of what the character is saying. Then I moved on to lip syncing to give my animation the final touches. I also polished the mechanics a little bit more removing the unnecessary movements that I didn't want.

Hope you guys like it! :)

Monday, February 22, 2016

Character Animation Reel 2016

Hi guys! I've been hard at work honing my skills in animation, and now I've updated my portfolio with my latest animation reel.

I really used this opportunity to study and learn more about the craft of animation. From basic pantomime body mechanics to subtle and broad acting with dialogue. I really tried a lot of stuff that was new to me and I am very happy with the results. I know I can achieve much more and I will never stop aiming to become a better animator than when I was the day before.

Animating is truly my passion and I love doing it!  I hope you all like my work!



Saturday, August 8, 2015

Update & Low Poly Darth Vader Model

Sorry for the very late update guys! I've been busy with work ever since I was hired and given the opportunity to live my dream as a 3D character animator! I am currently working on updating my animation reel and I have some pretty cool stuff to share, and I can't wait for you guys to see it!

So lately I finished my low poly Darth Vader model for my 3D Star Wars diorama! Here is just a screenshot directly out of Maya. This is a part of our goal setting program at the office, and is my first time modeling and texturing a human character from scratch. Painted the textures in photoshop and tried to get the "Disney Infinity" look while modeling this character. Props to my co workers for helping me out and teaching me new stuff everyday, you guys are the best!

Will do the rigging for Darth Vader next after I've finished painting the textures for the other models of my diorama. I will post my 3D diorama once I've finished it so that you guys could see the final output. Hope you like it!

Monday, November 10, 2014

3D Animation Reel

Hey guys! I've been wanting to get into 3D animation ever since, it's so fun and it feels so rewarding whenever I finish my animations.

And now I've decided to study and practice the craft more. I've made an animation reel containing some of my 3D animation works. I've still got a long way to go and I hope you all like my reel!