Showing posts with label Action. Show all posts
Showing posts with label Action. Show all posts

Wednesday, April 10, 2019

Rb Reber Layout (Previs/Cinematics) Reel 2019


Comments and critiques are always welcome. Any feedback would be very much appreciated. Thank you and hope you guys enjoy it! :)

Had so much fun and learned a lot by doing these sequences. With each sequence, I made it a point to have a personal goal and attain it. Also researched and studied a lot on different aspects of cinematography, which really helped me finish these sequences.

Contact me at rb_reber@yahoo.com
Portfolio Website: Rb Reber Portfolio Website


You can check out and read more about how I made these individual sequences right here:
Captain America: Captain America
Spider-Man: Spider-Man
Ant-Man: Ant-Man


Responsible for all things concerning cinematography/choreography/layout/staging/composition/camera movement/acting
Responsible for set design/layout/composition
Responsible for character/prop rigging


Rigs used:
Amazing Spider-Man by Kiel Figgins
3D models from P3DM/Free3D/TurboSquid

Audio used:
Extreme Sport by AShamaluevMusic
Avengers: Age of Ultron theme by Danny Elfman
Spider-Man theme by John Paesano
Ant-Man theme by Christophe Beck

All things concerning Captain America, Spider-Man, and Ant-Man copyright to Disney/Marvel

Captain America (Previs Practice)


My favorite Avenger. Huge fan of the Marvel films, and was inspired by Avengers: Age of Ultron for this one. Comments and critiques are welcome. Any feedback would be very much appreciated. Thank you and hope you guys enjoy it! :)

My personal goal for this piece was for me to practice and understand more how a chase or major action sequence while moving within the environment works. Did my research on chase/action sequences from different films, and how Marvel does it with their work.


Responsible for all things concerning cinematography and choreography
Responsible for set design/layout
Responsible for character/prop rigging
3D models from P3DM/Free3D/TurboSquid

Avengers: Age of Ultron theme by Danny Elfman

All things concerning Captain America copyright to Disney/Marvel

Sunday, February 3, 2019

Spider-Man (Previs Practice)


Inspired by the Spider-Man PS4 game.

Have been working on this whenever I have free time or not too busy. Mainly focused on choreography, camera movement, and continuity. Comments and critiques are welcome. Any feedback would be very much appreciated. Thank you and hope you guys enjoy it! :)

Also researched on Spider-Man's fight style, on how he particularly fights. My work is basically influenced by different fighting styles such as lucha libre, capoeira, and agile movements, flips, and poses we often see Spider-Man do himself.


Responsible for all things concerning cinematography and choreography
Responsible for set design/layout
Responsible for enemies/prop rigging

Amazing Spider-Man by Kiel Figgins
3D models downloaded from P3DM/Free3D/TurboSquid

Spider-Man theme by John Paesano

All things concerning Spider-Man copyright to Disney/Marvel

Tuesday, September 18, 2018

Ant-Man (Previs Practice)


Practiced more layout (previs/cinematics) by doing a more action oriented sequence. Mainly focused on choreography, camera movement, and continuity. Comments and critiques are welcome. Any feedback would be very much appreciated. Thank you and hope you guys enjoy it! :)

I'm a huge fan of the Ant-Man movies, and wanted to try making my own "Kitchen Fight Scene" just like in the sequel. But this time instead of The Wasp, I wanted to show how Ant-Man would fare in the exact same situation. It was also really fun to emulate the shrinking/growing effect, just like in the films.

I got a lot of amazing feedback on my previous work from various people, which really helped me out a lot to create this new piece.


Responsible for all things concerning cinematography and choreography
Responsible for set design/layout
Responsible for character/prop rigging
All 3D models downloaded from P3DM/Free3D/TurboSquid

Ant-Man theme by Christophe Beck

All things concerning Ant-Man copyright to Disney/Marvel

Sunday, July 3, 2016

Interactive Game Cinematic - Prototype Demo


For about the past two months, I've been working on and off, along with three other people, on this prototype game demo, which is a real time interactive game cinematic. I've recorded myself playing the demo on my computer to showcase that I am playing it in real time. I solely animated every character and prop asset in this demo and it was all put together in Unity.

Credits:
Rb Reber - Planning, Animation, Environment, R&D, Sounds
Jeryc Paragua - Technical Director, Lighting, Environment
Rick Roman - Programming (Overall)
Jeremy Lim - Programming (UI, VFX, SFX)

I've had this idea for a while now to make an interactive type of game in which I can animate the entire game sequence. I asked help from three of my friends whom I work with, who are also programmers that make up our division's Technical / FX team. Before one of those guys who was the Technical Director, their team lead, left our studio, I asked him for a favor if maybe they can help me program this idea of mine to turn it into a real project. They all happily agreed and so they labeled me as kind of the "Producer/Director" of this project since it was my overall main idea. I was in charge of the cinematography of the game and I had to work with the limitations that we had in order to publish a playable demo. I couldn't have done this project without them and I am very thankful for their hard work and support.

I started to plan a lot, having digital and traditional notes all over my workstation, planning everything, from the hierarchy of how the gameplay and story will flow, to sketching the floor plan and making a layout of the entire environment for the game, and many other things. I had to plan out what will happen if the player started choosing different choices in the final game. I have a couple of plans for the final game which will result in different endings each time the player picks a different choice. For this prototype demo, I made it a priority to finalize just one branch of the game hierarchy in order to finish it in the time that was given to us. That is why the choices that were not able to be selected were grayed out.

I also searched for abandoned places on the internet and ended up with an old worn down office for the setting of the game. I then made the 3D block out of the environment based on the floor plan that I have sketched. I just made simple geometry since this was just a prototype demo of the final game, but not too simple so that the player would still recognize what kind of object it's supposed to be. For the dog, I watched a lot of dog videos on the net for reference, observing how they behave, talk, play, etc. For the free rigs I used, I got it all from the internet.

Since this is just the prototype version of the game, we were not able to provide background music for it but I was able to find and edit a few foleys (footsteps, gunshots, door, etc.), which I then gave to the sound programmer to put in the game. I got the dialogue from the net, which was a compiled audio file for a multiplayer game.

We had a lot of resolution problems but we were able to settle down on a final one for this project, this is because we had errors in the UI part. Because of this I also had to put down the resolution of this recorded video in order to upload it smoothly.

As some of you might notice, a huge inspiration of mine for this project is Telltale Games and their awesome games. I love narrative and story driven games and how the player is responsible for their own decisions. I loved every bit about making this project, I learned a lot and it helped me improve a lot with my craft.

I would also like to thank the following people for their support on this project:
Laurence de Castro - For giving me feedback and tips on my animation
Gani NaƱagas - For lending a helping hand when we were having problems
Jeff Ortiga - For helping Rick with the programming side of this project
Colleagues and Friends - For supporting us on this project

I hope you guys like it! :)